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Global Cloud Gaming Market 2019 - Market Size, Growth and Forecast Report by Leading Research Firm

(IT-NEWSWIRE.COM, April 15, 2015 ) Dallas, TX -- In cloud gaming, the games reside in a vendor’s server. These games can be accessed through a pre-installed client program from any internet-connected device. These cloud games utilize streaming technology and gamers can access a game from any geographical location. Vendors provide cloud games as web-based subscription services or on a pay-per-use subscription basis. Cloud games offer cross-platform capability, which provide gamers a cost-effective as well as time-effective gaming experience. Further, in cloud games, the need for high-processing computer system is eliminated and only fast strong connectivity is required. In addition to this, cloud gaming authorizes the vendors to upgrade games without worrying much about the gamers’ hardware capabilities. Hence, cloud gaming benefits both game publishers as well as individual gamers.



The analysts forecast Global Cloud Gaming market to grow at a CAGR of 23.36 percent over the period 2014-2019.



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Covered in this Report

This report covers present scenario and the growth prospects of the Global Cloud Gaming market for the period 2015-2019. To calculate the market size, the report considers revenue generated from the subscription and rental revenue generated from the provision of cloud-based gaming as a web-based subscription service offered to game publishers and gamers.



The report, Global Cloud Gaming Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas, and the EMEA and APAC regions; it also covers the market landscape and its growth prospects in the coming years. The report includes a discussion of the key vendors operating in this market.



Key Regions

America

APAC

EMEA



Key Vendors

G-Cluster

Nvidia

OnLive

Sony Computer Entertainment

Ubisoft Entertainment



Other Prominent Vendors

Agawi

CiiNOW

Cloud Games

Crytek

GameTree TV

GamingCloud

Happy Cloud

Joystiq

Kalydo

OTOY

Playcast Media

Shinra

Spoon.net

Ubitus



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Market Driver

Technological Developments and Product Innovation



Market Challenge

Privacy Concerns over Gamers’ Information



Market Trend

Changing Demographics of Gamers



Key Questions Answered in this Report

What will the market size be in 2018 and what will the growth rate be?

What are the key market trends?

What is driving this market?

What are the challenges to market growth?

Who are the key vendors in this market space?

What are the market opportunities and threats faced by the key vendors?

What are the strengths and weaknesses of the key vendors?



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About Us:

RnRMarketResearch.com is an online database of market research reports offer in-depth analysis of over 5000 market segments. The library has syndicated reports by leading market research publishers across the globe and also offer customized market research reports for multiple industries.

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RnR Market Research

Ritesh Tiwari

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sales@rnrmarketresearch.com

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