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(IT-NEWSWIRE.COM, April 27, 2017 ) Earlier, gaming was limited to board games and handheld video games. The growing popularity of PCs and electronic devices aided by the increased internet penetration has led to the development and commercialization of games. Consumers are now heavily dependent on interactive entertainment such as video games. Video games are electronic games that require a video interface for human interaction. Video devices may vary depending on the game. These devices/screens include TVs, PC monitors, and mobile displays. Depending on the type of screen, the market is segmented by type of device.
Publisher's analysts forecast the global gaming market to grow at a CAGR of 6.42% during the period 2016-2020.
For more information about this report: http://www.reportsweb.com/global-gaming-market-2016-2020 Covered in this report The report covers the present scenario and the growth prospects of the global gaming market for 2016-2020. To calculate the market size, the report considers the revenue generated from consumers spending on playing games.
The market is divided into the following segments based on geography: - Americas - APAC - EMEA
Publisher's report, Global Gaming Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.
Key vendors - Activision Blizzard - Electronic Arts - Microsoft Studios - Sony - Tencent
Request Sample Copy at http://www.reportsweb.com/inquiry&RW0001409139/sample
Other prominent vendors - Apple - Changyou - DeNA - Disney - Facebook - Google - GREE - GungHo Entertainment - King Digital Entertainment - Konami - Namco Bandai - NCSOFT - NetEase - Nexon - Nintendo - Sega - Square Enix - Take-Two Interactive - Telltale Games - Ubisoft Entertainment - Zynga
Market driver - Growth in global e-sports market - For a full, detailed list, view our report
Market challenge - Concerns associated with piracy - For a full, detailed list, view our report
Market trend - Increased penetration of VR headsets - For a full, detailed list, view our report
Inquire for Report at http://www.reportsweb.com/inquiry&RW0001409139/buying
Table of Contents: PART 01: Executive summary PART 02: Scope of the report PART 03: Market research methodology PART 04: Introduction PART 05: Market landscape PART 06: Market segmentation by gaming type PART 07: Market segmentation by type of gamers PART 08: Geographical segmentation PART 09: Key leading countries PART 10: Buying criterion PART 11: Market drivers PART 12: Impact of drivers PART 13: Market challenges PART 14: Impact of drivers and challenges PART 15: Market trends PART 16: Vendor landscape PART 17: Appendix PART 18: Explore Publisher
Purchase this Premium Research Report at: http://www.reportsweb.com/buy&RW0001409139/buy/2500 .
ReportsWeb.com
Priya Sisodia
+1-646-491-9876
sales@reportsweb.com
Source: EmailWire.Com
Source: EmailWire.com
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