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Wearable Technology Ecosystem Market Competitive Analysis, Market Size, Share, Consumption, Production Forecast 2014 – 2020

(IT-NEWSWIRE.COM, February 17, 2019 ) While wearable technology has been utilized in vertical sectors such as the military and healthcare for many years, ongoing advances have triggered a major resurgence of the concept, particularly among the consumer community.

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Key enabling technologies including low cost sensors, wireless connectivity, active materials and energy have converged to make wearable technology mainstream. With the continued miniaturization of enabling technologies, wearable devices have hit the mass market in a diverse variety of form factors, ranging from glasses to even jewelry.
Driven by the ability to interconnect with key modern trends of healthcare, fitness, messaging and socialization, the wearable technology ecosystem is attracting significant levels of interest. Companies as varied as smartphone OEMs, wireless carriers, health insurers and retailers are circling the ecosystem alongside tiny startups, all vying for a stake.
SNS Research estimates that by 2015, wearable devices shipments will surpass 90 Million, and will account for nearly $20 Billion in revenue. The market is further expected to grow at a CAGR of nearly 40% over the next six years.

The “Wearable Technology Ecosystem: 2014 – 2020 – Opportunities, Challenges, Strategies, Industry Verticals & Forecasts” report presents an in-depth assessment of the wearable technology ecosystem including key market drivers, challenges, investment potential, consumer & vertical market opportunities, use cases, future roadmap, value chain, case studies, vendor market share and strategies. The report also presents forecasts for wearable device shipments and revenue from 2014 through to 2020. The forecasts are further segmented for 7 device form factor submarkets, 6 vertical markets, 6 regions and 73 countries.

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Table Of Content

1.1 Executive Summary
1.2 Topics Covered
1.3 Forecast Segmentation
1.4 Key Questions Answered
1.5 Key Findings
1.6 Methodology
1.7 Target Audience
1.8 Companies & Organizations Mentioned

2 Chapter 2: An Overview of Wearable Technology
2.1 What is Wearable Technology?
2.2 Device Classification
2.2.1 Head-Worn Devices
2.2.2 Wrist-Worn Devices
2.2.3 Leg and Ankle-Worn Devices
2.2.4 Arm, Chest and Neck-Worn Devices
2.2.5 Smart Clothing & Jewelry
2.2.6 In-Body Wearables
2.3 Enabling Technologies
2.3.1 MEMS & Sensors
2.3.2 BT-LE (Bluetooth Low Energy) & Wi-Fi
2.3.3 Voice Recognition
2.3.4 Lowed Powered Wireless SoCs
2.3.5 RFID & NFC
2.3.6 GPS & Navigation Technology
2.3.7 Energy Harvesting
2.3.8 Ergonomics & Materials Science
2.3.9 Augmented Reality
2.4 Market Growth Drivers
2.4.1 Proliferation of Smartphones
2.4.2 Advances in Enabling Technologies & Components
2.4.3 Interest from New Market Segments
2.4.4 Human Centric Assistance
2.4.5 Meaningful Analytics & Tracking
2.4.6 Venture Capital, Crowdfunding & Corporate Investments
2.4.7 Endorsement by Major Mobile OEMs
2.5 Market Barriers
2.5.1 High Costs
2.5.2 Power Consumption & Battery Life Issues
2.5.3 Usability & Unusual Styling
2.5.4 Potential Health Issues
2.5.5 Privacy & Security Concerns
2.5.6 Social Acceptance

3 Chapter 3: Vertical Opportunities & Use Cases
3.1 Consumer Markets
3.1.1 Infotainment & Lifestyle
3.1.1.1 Personal Assistance, Notifications & Alerts
3.1.1.2 Photography
3.1.1.3 Navigation Assistance
3.1.1.4 Smart Home Applications
3.1.1.5 Media & Entertainment
3.1.1.6 Memory Recall
3.1.2 Casual Sports & Fitness
3.1.3 Contactless Payments
3.1.4 Gaming
3.1.5 Pet Care
3.1.6 Child Care & Entertainment
3.1.7 Helping People with Disabilities
3.1.8 Car Insurance Claims
3.1.9 Accurate & Targeted Marketing
3.2 Healthcare
3.2.1 Remote Patient Monitoring
3.2.2 Assisted Patient Examination
3.2.3 Reducing Healthcare Costs
3.2.4 Optimizing Health Insurance Costs
3.2.5 Enhancing Medical R&D
3.3 Professional Sports
3.3.1 Sports Data Analytics
3.3.2 Enhancing Real-Time Decision Making
3.3.3 Injury Prevention
3.4 Retail & Hospitality
3.4.1 Improving Retail Productivity
3.4.2 Comparing & Contrasting Retail Items
3.4.3 Travel: Personalizing Customer Service
3.4.4 Replacing Hotel Keys and Credit Cards
3.4.5 Augmenting City & Museum Tours
3.5 Military
3.5.1 Enhancing Infantry Tactics: Shooting Without Being Shot
3.5.2 Monitoring Combat Stress & Injuries
3.5.3 Enhancing Situational Awareness in the Battlefield
3.5.4 Enabling Battlefield Mobility
3.5.5 Facilitating Communications with Military Dogs
3.6 Public Safety
3.6.1 Recording Criminal Evidence
3.6.2 Enhancing Situational Awareness & Assets Coordination
3.6.3 Identifying Suspects & Traffic Violators
3.6.4 Monitoring Biophysical Activity for First Responders
3.6.5 Enhancing Fire Fighting Capabilities
3.6.6 Improving Response to Medical Emergencies
3.7 Other Verticals
3.7.1 Construction Industry
3.7.2 Mining Industry
3.7.3 Manufacturing Operations
3.7.4 Logistics & Supply Chain
3.7.5 Financial Services
3.7.6 Security & Authentication
3.7.7 Repair, Inspection & Field Services
3.7.8 Education
3.8 Case Studies
3.8.1 Appirio: Cutting Health Insurance Costs with Fitbit
3.8.1.1 Solution & Vendors
3.8.1.2 Applications
3.8.1.3 Feedback from the Field
3.8.2 AT&T: Connected Healthcare Monitoring for the Elderly
3.8.2.1 Solution & Vendors
3.8.2.2 Applications
3.8.2.3 Feedback from the Field
3.8.3 DHL: Implementing Vision Picking with Smart Glasses
3.8.3.1 Solution & Vendors
3.8.3.2 Applications
3.8.3.3 Feedback from the Field
3.8.4 Dubai Police: Catching Speeding Drivers with Google Glass
3.8.4.1 Solution & Vendors
3.8.4.2 Applications
3.8.4.3 Feedback from the Field
3.8.5 Florida State University: Reducing Sports Injuries with Wearable Performance Tracking
3.8.5.1 Solution & Vendors
3.8.5.2 Applications
3.8.5.3 Feedback from the Field
3.8.6 KDDI Corporation: Ensuring Child Safety with Smartwatches
3.8.6.1 Solution & Vendors
3.8.6.2 Applications
3.8.6.3 Feedback from the Field
3.8.7 Medisafe: Improving Medication Adherence with Wearable Technology
3.8.7.1 Solution & Vendors
3.8.7.2 Applications
3.8.7.3 Feedback from the Field
3.8.8 The Walt Disney Company: Theme Park Management with Wearable Technology
3.8.8.1 Solution & Vendors
3.8.8.2 Applications
3.8.8.3 Feedback from the Field
3.8.9 U.S. Department of Defense: Delivering Tactical Information with Wearable Display Systems
3.8.9.1 Solution & Vendors
3.8.9.2 Applications
3.8.9.3 Feedback from the Field
3.8.10 Virgin Atlantic Airways: Enhancing Airline Services with Wearable Technology
3.8.10.1 Solution & Vendors
3.8.10.2 Applications
3.8.10.3 Feedback from the Field

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