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VR Gaming Market to Grow at a CAGR of 67.03% to 2021

 



(IT-NEWSWIRE.COM, April 13, 2018 ) The virtual reality (VR) can be experienced using a head-mounted display (HMD) or glasses which display 3D experiences as part of their image. Some HMDs and glasses have options for additional sensory input in the form of audio or video. New forms of human-machine interactions are possible through the VR technology. One of the primary drivers for the market growth is the enhanced consumer experience provided by VR technology. Virtual reality technology is safe to use and also provides a life-like experience for users at any location.

Publisher's analysts forecast the global VR gaming market to grow at a CAGR of 67.03% during the period 2017-2021.

FREE | Request sample copy @ http://www.reportsweb.com/inquiry&RW0001692649/sample

This is increasing the demand for the virtual reality from consumers and is inducing companies to incorporate the technology into both their hardware and software segments by collaborating with key vendors. Additionally, since the technology allows students and trainees to learn practically in a virtual world, it also finds significance in military and aviation training and is also being adopted by medical institutions as well.

Key vendors
- Oculus VR
- Samsung
- HTC
- Google
- Sony
- ZEISS International
- Razer
- FOVE

Other prominent vendors
- Activision Blizzard
- Disney
- Electronic Arts
- AMD (Advanced Micro Devices)
- Facebook
- GoPro
- NVIDIA

Have any query? Enquire about report @ http://www.reportsweb.com/inquiry&RW0001692649/buying

Market driver
- Growing awareness of VR gaming.

Market challenge
- High price of VR headsets.

Market trend
- Growing popularity of 360-degree videos.

Fundamentals of Table of Content:

PART 01: Executive summary
PART 02: Scope of the report
PART 03: Market research methodology
PART 04: Introduction
PART 05: Global construction market
PART 06: Market drivers
PART 07: Market trends
PART 08: Global AEC market
PART 09: Market segmentation by product
PART 10: Geographical segmentation
PART 11: Market challenges
PART 12: Impact of drivers and challenges
PART 13: Five forces model
PART 14: Key vendor analysis
PART 15: Key vendor profiles

Browse complete report @ http://www.reportsweb.com/global-vr-gaming-market-2017-2021

ReportsWeb.com

Rajat Sahni

+1-646-491-9876

sales@reportsweb.com

Source: EmailWire.Com

Source: EmailWire.com

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